
Case 05 / 07 · Real-Time & Virtual Production · 2016–2022
Spectre:Real-Time VP
- Role
- Co-founder / Technical Director
- Years
- 2016–2022
- Company
- Spectre Studios, co-founded with Mark Grentell
- Outcome
- Acquired by Virtually Human Studio, 2022
Premise
Spectre was built on a production thesis: that Unreal Engine, virtual reality, capture and virtual cameras would change how films and experiences are planned and made.
The studio worked across previs and stunt visualisation, photogrammetry, digital doubles, performance capture, real-time animation and LED-volume production.
My contribution
Co-founder and Technical Director. I led the studio's creative and technical direction as it built new production methods.
- 01Developed an early real-time virtual-production and stunt-visualisation workflow for high-end feature production, including work connected with X-Men: Dark Phoenix.
- 02Built R&D across photogrammetry, scanned locations, digital doubles, performance capture, real-time character control and previs tools.
- 03As Technical Director, helped develop and demonstrate the partnership with Agenda Studio, NEP and Big Picture that launched Australia's first full-service LED virtual-production solution in 2020.
- 04Completed Epic Games' Unreal Fellowship in Virtual Production in 2021.
Approach
Real time moves creative decisions earlier. Camera, light, environment, performance and edit rhythm can be explored together, ahead of long render and post cycles.
Method
- Engine
- Unreal Engine 4
- Capture
- Motion and facial capture, virtual cameras
- Reconstruction
- Photogrammetry and scanned locations
- Stage
- LED volume and in-camera VFX
LED volume work
Cinematography and lighting.



Team work
Selected work produced by teams I founded or led, at Spectre Studios and Fenix Studios.
- Furiosa: A Mad Max SagaDigital doubles and stunt previs in Unreal, with PROXI StudiosWatch ↗
- Triple FrontierA town rebuilt in UE4 for stunt visualisation and action planningWatch ↗
- ElvisUnreal environments for the VFX teamWatch ↗
- La Brea, seasons 1 and 2Virtual art department environments for an LED volumeWatch ↗
- Beau Is AfraidVirtual-production environments, with MELS StudiosWatch ↗
- Tales of AlunaToon-style Unreal environments and background rendering toolsWatch ↗
- Lah-Lah's Stripy Sock ClubUnreal environments with live compositingWatch ↗
- Lexus, “Effortless in Every Way”Virtual-production TVC and stills campaignView ↗
- Ford Bronco Sport launchReal-time broadcast launch with virtual vehiclesWatch ↗
- Volkswagen ID. Buzz launchVirtual-production environmentsWatch ↗
- Masked Wolf, “Astronaut in the Ocean”Virtual environments and on-set directionView ↗
- ZED RUN21 shots across five virtual locations on an LED volume in one dayWatch ↗
- Nekrotronic VR and Wyrmwood VRVR experiences and production visualisation
Credits
- Co-founder / Technical Director
- Rick Pearce
- Co-founder
- Mark Grentell