
Virtual production · 2016–2022
Spectre:Real-Time VP
- Role
- Co-founder / Technical Director
- Years
- 2016–2022
- Company
- Spectre Studios, co-founded with Mark Grentell
- Outcome
- Acquired by Virtually Human Studio, 2022
Premise
Spectre was built on a bet that Unreal Engine, VR, capture and virtual cameras would change how films get made.
The studio worked across previs and stunt visualisation, photogrammetry, digital doubles, performance capture, real-time animation and LED-volume production.
My contribution
Co-founder and Technical Director. I led the studio's creative and technical direction as it built new production methods.
- 01Developed an early real-time virtual-production and stunt-visualisation workflow for high-end feature production, including work connected with X-Men: Dark Phoenix.
- 02Built R&D across photogrammetry, scanned locations, digital doubles, performance capture, real-time character control and previs tools.
- 03As Technical Director, helped develop and demonstrate the partnership with Agenda Studio, NEP and Big Picture that launched Australia's first full-service LED virtual-production solution in 2020.
- 04Completed Epic Games' Unreal Fellowship in Virtual Production in 2021.
Method
- Engine
- Unreal Engine 4
- Capture
- Motion and facial capture, virtual cameras
- Reconstruction
- Photogrammetry and scanned locations
- Stage
- LED volume and in-camera VFX
LED volume work
Cinematography and lighting.



Team work
Work by teams I founded or led at Spectre Studios and Fenix Studios.
- Furiosa: A Mad Max SagaDigital doubles and stunt previs in Unreal, with PROXI StudiosWatch ↗
- Triple FrontierA town rebuilt in UE4 for stunt visualisation and action planningWatch ↗
- ElvisUnreal environments for the VFX teamWatch ↗
- La Brea, seasons 1 and 2Virtual art department environments for an LED volumeWatch ↗
- Beau Is AfraidVirtual-production environments, with MELS StudiosWatch ↗
- Tales of AlunaToon-style Unreal environments and background rendering toolsWatch ↗
- Lah-Lah's Stripy Sock ClubUnreal environments with live compositingWatch ↗
- Lexus, “Effortless in Every Way”Virtual-production TVC and stills campaignView ↗
- Ford Bronco Sport launchReal-time broadcast launch with virtual vehiclesWatch ↗
- Volkswagen ID. Buzz launchVirtual-production environmentsWatch ↗
- Masked Wolf, “Astronaut in the Ocean”Virtual environments and on-set directionView ↗
- ZED RUN21 shots across five virtual locations on an LED volume in one dayWatch ↗
- Nekrotronic VR and Wyrmwood VRVR experiences and production visualisation
Credits
- Co-founder / Technical Director
- Rick Pearce
- Co-founder
- Mark Grentell
Next projectOffice Fight
Originating concept / CEO & CCO, Fenix Studios