
Case 06 / 07 · Games & Interactive · 2023 onward
OfficeFight
- Role
- Originating concept / CEO & CCO, Fenix Studios
- Year
- 2023 onward
- Studio
- Fenix Studios
- Engine
- Unreal Engine 5
- Film
- ▶ Watch the film
Premise
You are laid off by Mega Corp, and the news kills you. Your ghost goes back to the office for revenge, launching equipment and starting ragdoll brawls among former co-workers.
Office Fight turns redundancy into a physics comedy, where the destruction is the joke.
My contribution
I originated the central concept and led Fenix Studios as CEO and CCO through development in Unreal Engine 5.
- 01Originated the concept: a laid-off worker returns as a ghost to wreck the office.
- 02Set the tone and the hook: simple to explain, and funny.
- 03Made Unreal's physics, ragdolls and Chaos destruction part of the joke.
- 04Led the studio, the product and its marketing story.
Method
- Engine
- Unreal Engine 5
- Systems
- Chaos destruction, physics and ragdolls
- Genre
- Casual action strategy with physics puzzles
In motion
Frames





Links
- Game site
- office-fight.com ↗
Credits
- Originating concept / CEO & CCO
- Rick Pearce
- Studio
- Fenix Studios
Next projectGrace
Cinematography / Lighting