
Case 04 / 07 · Games & Interactive ยท Real-Time & Virtual Production · 2022
HumanPark
- Role
- Creative Director, Spectre Studios
- Year
- 2022
- Format
- Multiplayer digital world
- Studio
- Spectre Studios, leading Unreal Engine development
Premise
Human Park is a multiplayer digital world built around identity, characters and interoperable assets.
Spectre Studios led its Unreal Engine development. At the scale of a persistent world, character design, environments and social experience had to work as one proposition.
My contribution
Creative Director at Spectre Studios, leading the creative side of the Unreal Engine build.
- 01Set the visual language for characters and environments.
- 02Tied character identity, environment design and social experience into one proposition.
- 03Led the team building the world in Unreal Engine.
- 04Spoke for the project's storytelling and identity proposition at launch.
Method
- Engine
- Unreal Engine
- Scale
- Persistent multiplayer world
- Characters
- Identity and customisation systems with interoperable assets
Frames








Links
- Project site
- humanpark.io ↗
Credits
- Creative Director
- Rick Pearce
- Unreal Engine development
- Spectre Studios
Next projectSpectre: Real-Time VP
Co-founder / Technical Director