
VR campaign · 2025–2026
Warhammer 40,000:Space Marine VR
- Role
- Director / Cinematography / Lighting
- Year
- 2025–2026
- Client
- Zero Latency
- Stage
- LED volume, Unreal Engine environments and CG
- Also for Zero Latency
- Outbreak 2 trailer (Director)
- Film
- ▶ Watch the film
Premise
The campaign trailer for Warhammer 40,000: Space Marine VR, a location-based experience from Zero Latency.
Shot in camera on an LED volume with Unreal Engine environments, then extended with CG.
My contribution
Director, cinematographer and lighter on the trailer.
- 01Directed the actors and the full film crew on the LED volume.
- 02Set the camera language: lens choice, framing and movement.
- 03Lit the performance and the Unreal Engine environments as one image.
- 04Staged the action for camera across live action and CG.
Method
- Stage
- LED volume with in-camera environments
- Engine
- Unreal Engine
- Imagery
- CG with live-action performance
- Delivery
- Campaign trailer for a location-based VR experience
Frames





On set
Zero Latency stage





Credits
- Director / Cinematography / Lighting
- Rick Pearce
- Client
- Zero Latency
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